AoeStats
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Nomad

504111523Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 4m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
544
+16
🇦🇷 Bohemians · Argentina
510
+18
🇦🇷 Sicilians · Argentina
419
+23
🇧🇷 Franks · Brazil
592
-21
🇦🇷 Persians · Argentina
550
-19
🇪🇸 Malians · Spain
508
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 158
13 59
12 52
11 50
9 41
1 4

Resources

Player Food Wood Gold Stone Spent Collected
500 350 0 100 950 449
250 475 50 100 875 140
250 350 0 100 700 67
250 175 0 0 425 100
0 325 0 100 425 100
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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