AoeStats
← Galkar

Black Forest

504110841Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 65m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1005
+14
🇦🇺 Magyars · Australia
995
+14
🇪🇸 Bulgarians · Spain
946
+16
🇧🇷 Bohemians · Brazil
1023
-17
🇧🇷 Italians · Brazil
928
-14
🇧🇷 Spanish · Brazil
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,266 16:21 27:04 32:06 ⛏ Fish Boom FC into Fast Imp
34 2,217 15:28 19:37 39:58 ⛏ Fast Castle
22 1,462 17:55 28:33 34:26 ⛏ Fish Boom FC into Fast Imp
21 1,358 12:13 22:44 40:14 ⛏ Fish Boom FC
19 1,236 18:05 27:43 32:40 ◆ FC into Fast Imp
16 1,020 12:02 21:46 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,380 28,905 12,535 4,885 85,705 97,484
30,425 37,440 9,440 1,115 78,420 91,719
29,290 14,960 21,985 5,450 71,685 82,403
22,865 23,378 20,470 4,355 71,068 87,953
30,305 22,665 11,890 2,170 67,030 91,440
18,150 22,692 10,850 3,905 55,597 60,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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