AoeStats
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MegaRandom

504110808Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 22m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
1480
+14
🇺🇸 Britons · United States
1470
+14
🇫🇷 Mongols · France
1440
-14
🇫🇷 Maya · France
1433
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,070 9:17 ⚔ Archer Rush
36 797 10:39 14:35 ⛏ Fast Castle
31 693 10:23 ⚔ Skirmisher Rush
26 586 7:06

Resources

Player Food Wood Gold Stone Spent Collected
4,105 3,838 1,065 0 9,008 10,148
3,400 2,296 1,725 680 8,101 8,154
3,545 3,110 300 125 7,080 7,335
900 200 50 225 1,375 1,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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