AoeStats
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Black Forest

504110463Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 60m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
705
+32
🇧🇷 Khmer · Brazil
640
+35
🇵🇹 Romans · Portugal
734
-19
🇵🇹 Khmer · Portugal
732
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,987 12:11 20:44 34:18 ⛏ Fast Castle
30 1,800 13:46 29:26 ⚔ Archer Rush
17 1,031 18:20 30:06 37:21 ⚔ M@A into Archers
16 947 14:05 22:30 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,805 22,131 9,415 2,455 63,806 67,293
20,560 25,313 13,320 2,440 61,633 67,856
18,095 12,968 11,550 3,185 45,798 55,110
9,050 15,198 10,310 1,500 36,058 56,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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