AoeStats
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Arena

504110066Analyzed
2v2 RM · 3d ago on Sep 3, 2026· 98m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
845
+24
🇹🇷 Magyars · Türkiye
515
+23
🇮🇳 Dravidians · India
671
-16
🇮🇳 Aztecs · India
665
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,880 10:51 20:25 33:46 ⛏ Fast Castle
20 1,951 12:30 21:16 32:52 ⛏ Fast Castle
19 1,895 15:53 23:14 42:43 ⛏ Fast Castle
17 1,707 10:27 21:00 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,145 47,125 18,685 4,320 144,275 162,904
34,920 53,755 27,020 4,130 119,825 135,653
38,505 35,120 37,285 3,045 113,955 117,721
35,450 22,580 41,145 4,025 103,200 152,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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