AoeStats
← dan.rockerr

Black Forest

504107751Analyzed
3v3 RM · 13h ago on Sep 3, 2026· 44m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
963
+15
🇨🇱 Burmese · Chile
935
+16
🇨🇭 Huns · Switzerland
925
+16
🇨🇱 Turks · Chile
954
-46
🇨🇱 Portuguese · Chile
954
-49
🇨🇱 Dravidians · Chile
899
-40
Player eAPM Actions Feudal Castle Imperial Opening
dan.rockerr Gurjaras
30 1,329 14:20 22:47 ⚔ Fish Boom into Skirms
VixoRon Burmese
21 918 14:14 23:54 37:08 ⛏ Fast Castle
Camulos Huns
19 845 13:48 18:19 ⛏ Fast Castle
SOTER LATIN LOVE Dravidians
13 591 14:38 25:49 39:48 ⛏ Fast Castle
fherrera Portuguese
11 505 11:26 25:29 ⚔ Archer Rush
10 445 14:09 28:01

Resources

Player Food Wood Gold Stone Spent Collected
12,850 10,022 8,035 960 31,867 34,736
13,575 9,270 7,485 950 31,280 36,489
9,565 8,033 4,015 2,245 23,858 26,032
10,030 5,395 4,085 1,620 21,130 24,557
6,435 5,592 3,770 850 16,647 18,575
3,745 3,882 885 100 8,612 10,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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