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Highland

504107478Analyzed
4v4 RM · 11h ago on Sep 3, 2026· 44m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
940
+14
🇺🇸 Turks · United States
901
+15
🇨🇴 Byzantines · Colombia
891
+16
🇬🇧 Turks · United Kingdom
888
+16
🇫🇷 Britons · France
988
-19
🇺🇸 Dravidians · United States
974
-19
🇧🇷 Lithuanians · Brazil
807
-12
🇦🇷 Turks · Argentina
792
-11
Player eAPM Actions Feudal Castle Imperial Opening
LaLaLaLa Turks
25 1,110 11:30 21:23
BOBOSS Britons
21 923 14:01 17:55 ⛏ Fast Castle
20 884 10:24 22:38 30:06 ⚔ Scouts into Fast Imp
marwenskio Turks
19 853 11:52 19:05 27:54 ⛏ Fast Castle
Mr. S. Holmes Byzantines
17 741 13:29 22:46 30:13 ⚔ Scouts into Fast Imp
Spicy Meatball Dravidians
16 726 11:25 20:11 33:46 ⛏ Fast Castle
13 592 13:17 19:15 32:44 ⛏ Fast Castle
leticiav1995 Lithuanians
13 600 12:36 23:28 37:40

Resources

Player Food Wood Gold Stone Spent Collected
22,030 16,254 8,695 1,185 48,164 54,755
16,770 13,185 7,045 1,600 38,600 43,113
16,050 12,673 6,615 1,760 37,098 38,725
15,385 11,175 7,205 2,265 36,030 42,179
17,135 7,030 7,820 2,250 34,235 38,044
11,080 12,940 660 2,410 27,090 29,323
11,915 6,960 7,325 200 26,400 42,786
8,520 6,353 3,340 1,600 19,813 22,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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