AoeStats
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Arena

504105835Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Romans · Portugal
720
+14
🇵🇹 Cumans · Portugal
718
+14
🇮🇳 Japanese · India
685
-14
🇮🇳 Inca · India
679
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,499 10:35 23:11 49:02
20 1,009 14:28 20:24 45:16 ⛏ Fast Castle
15 770 12:39 34:03
12 608 10:57 27:04

Resources

Player Food Wood Gold Stone Spent Collected
13,275 14,475 8,300 1,600 37,650 42,963
13,300 9,198 3,720 610 26,828 29,145
9,370 6,900 3,500 3,475 23,245 27,701
8,430 6,190 1,390 1,240 17,250 17,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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