AoeStats
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Black Forest

504105118Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 69m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
963
+16
🇨🇦 Byzantines · Canada
933
+18
🇲🇰 Malians · North Macedonia
927
+18
vs
🇧🇷 Ethiopians · Brazil
1043
-20
🇧🇷 Persians · Brazil
944
-16
🇧🇷 Spanish · Brazil
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,206 14:12 20:22 34:18 ⛏ Fast Castle
23 1,623 14:20 21:31 35:03 ⛏ Fast Castle
23 1,598 12:29 20:07 34:36 ⛏ Fast Castle
16 1,098 12:35 17:38 36:20 ⛏ Fast Castle
16 1,122 11:59 20:43 34:36 ⛏ Fast Castle
12 843 13:11 19:31 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,950 26,266 36,005 5,435 114,656 142,647
54,215 29,044 26,125 4,460 113,844 148,939
39,250 21,572 20,590 2,790 84,202 89,292
38,875 16,722 18,770 2,505 76,872 97,796
31,655 20,647 15,280 3,325 70,907 94,203
17,805 25,844 9,950 1,685 55,284 64,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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