AoeStats
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Black Forest

504102844Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 32m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1030
+13
🇧🇷 Persians · Brazil
927
+17
🇧🇷 Spanish · Brazil
916
+18
🇺🇸 Bohemians · United States
975
-17
🇨🇦 Byzantines · Canada
949
-16
🇲🇰 Gurjaras · North Macedonia
942
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 760 15:35 22:57 ⛏ Fast Castle
17 535 14:23 18:20 ⛏ Fast Castle
16 520 12:02 18:24 ⛏ Fast Castle
13 407 12:57 23:50 ⛏ Fast Castle
10 307 14:24 19:50 ⛏ Fast Castle
5 172 10:40

Resources

Player Food Wood Gold Stone Spent Collected
7,600 9,719 2,855 780 20,954 21,800
8,895 5,727 3,110 800 18,532 21,438
8,795 5,855 1,365 1,695 17,710 19,714
7,585 4,760 1,895 990 15,230 16,796
6,200 6,835 550 1,260 14,845 17,096
1,950 1,100 50 0 3,100 3,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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