AoeStats
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Arabia

504102623Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 61m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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792
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🇪🇸 Goths · Spain
689
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,994 11:12 19:18 32:26 ⛏ Fast Castle
25 1,542 10:16 21:48 36:30 ⛏ Fast Castle
25 1,556 10:27 20:27 33:41 ⛏ Fast Castle
21 1,270 9:31 21:46 35:32 ⚔ Archer Rush
19 1,158 13:52 26:13 43:13 ⚔ Archer Rush
16 969 11:51 21:08 45:29 ⚔ FC into Archers
15 914 12:47 21:45 33:07 ⛏ Fast Castle
12 725 11:01 18:39 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,625 23,375 14,045 3,090 76,135 98,242
26,755 21,650 17,425 3,990 69,820 70,378
28,120 13,870 15,020 5,055 62,065 81,532
19,920 16,270 15,390 4,175 55,755 69,320
17,535 15,660 10,950 1,800 45,945 90,085
17,600 10,983 8,790 2,010 39,383 42,509
12,300 11,456 7,610 3,775 35,141 53,097
8,130 7,974 4,120 1,805 22,029 27,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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