AoeStats
← Draco Malfoy

Arabia

504097919Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 59m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
816
+16
🇩🇪 Franks · Germany
773
+17
🇫🇷 Armenians · France
812
-17
🇺🇸 Burgundians · United States
802
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,756 10:43 21:18 42:12 ⚔ M@A FC into Skirms
25 1,471 10:25 25:11 58:02 ⚔ Scout Rush
21 1,249 10:26 28:32 45:57
9 526 15:11 45:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,395 15,978 13,270 3,465 58,108 72,501
23,145 20,110 11,975 2,760 57,990 69,450
19,475 16,685 9,640 1,285 47,085 52,513
6,995 4,435 1,660 1,355 14,445 16,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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