AoeStats
← Reaper

African Clearing

504097399Analyzed
4v4 RM · 2d ago on Sep 3, 2026· 44m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1209
+15
🇸🇪 Saracens · Sweden
1170
+17
🇸🇪 Persians · Sweden
1170
+17
🇫🇷 Tupi · France
1165
+17
🇹🇷 Celts · Türkiye
1192
-17
🇨🇱 Wei · Chile
1191
-17
🇺🇾 Vietnamese · Uruguay
1179
-16
🇬🇧 Jurchens · United Kingdom
1179
-16
Player eAPM Actions Feudal Castle Imperial Opening
Reaper Mongols
37 1,639 14:58 20:46 ⛏ Fast Castle
29 1,267 14:26 18:20 39:37 ⛏ Fast Castle
bluesea Celts
29 1,300 16:40 22:42 ⛏ Fast Castle
28 1,258 12:32 18:28 39:55 ⛏ Fast Castle
takaya Tupi
26 1,140 15:05 22:08 ⛏ Fast Castle
Chicle Vietnamese
25 1,092 15:00 18:55 40:45 ⛏ Fast Castle
heggiesaan Jurchens
25 1,105 12:44 22:10 ⚔ Scout Rush
21 948 13:28 18:53 38:09

Resources

Player Food Wood Gold Stone Spent Collected
19,230 11,288 9,365 3,000 42,883 44,943
12,755 13,571 7,425 3,140 36,891 42,687
13,260 6,265 6,625 2,150 28,300 31,228
11,640 8,638 4,830 1,845 26,953 31,476
10,490 7,963 3,705 1,940 24,098 24,656
8,910 7,960 2,615 1,050 20,535 23,303
10,740 4,801 3,880 975 20,396 21,231
7,850 6,775 3,545 950 19,120 19,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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