AoeStats
← Patman

African Clearing

504097199Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 34m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Cumans · Norway
1495
+9
🇳🇴 Huns · Norway
1487
+9
🇫🇷 Poles · France
1336
-9
🇲🇽 Japanese · Mexico
1321
-9
Player eAPM Actions Feudal Castle Imperial Opening
79 2,709 11:14 23:09 ⚔ Scout Rush
36 1,228 13:03 17:13 ⛏ Fast Castle
30 1,014 11:37 22:32 ⛏ Fast Castle
25 854 14:24 19:46

Resources

Player Food Wood Gold Stone Spent Collected
11,935 6,318 2,850 1,050 22,153 24,658
8,590 5,568 2,940 850 17,948 18,616
7,115 6,824 3,525 300 17,764 18,249
5,060 4,976 3,405 100 13,541 13,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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