AoeStats
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Black Forest

504096940Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 38m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1214
+10
🇳🇱 Vietnamese · Netherlands
1121
+14
🇳🇱 Persians · Netherlands
1085
+16
🇺🇸 Aztecs · United States
1116
-15
🇦🇷 Mongols · Argentina
1098
-14
🇦🇷 Portuguese · Argentina
1026
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,263 14:25 18:57 33:59 ⛏ Fish Boom FC
30 1,166 18:08 24:15 ⛏ Fast Castle
27 1,050 11:50 17:36 35:13 ⛏ Fast Castle
27 1,060 15:22 27:45 ⚔ M@A FC
22 870 12:40 17:00 31:34 ⛏ Fast Castle
18 693 11:30 16:30 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,495 12,770 7,640 1,915 40,820 46,314
18,400 8,825 8,545 950 36,720 45,813
10,290 13,155 3,860 1,450 28,755 35,704
10,525 9,016 1,425 2,480 23,446 28,087
8,850 7,848 3,530 1,040 21,268 25,009
6,710 5,704 2,145 200 14,759 16,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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