AoeStats
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MegaRandom

504095708Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 43m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
791
+12
🇨🇭 Khmer · Switzerland
745
+15
🇨🇭 Franks · Switzerland
716
+16
🇲🇽 Mongols · Mexico
934
-83
🇨🇴 Byzantines · Colombia
619
-10
🇨🇴 Portuguese · Colombia
588
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 949 12:06 22:54
18 771 12:56 18:57 ⛏ Fast Castle
15 650 13:11 18:00 38:52 ⚔ FC into Scouts
14 599 12:40 21:02 33:11 ⛏ Fast Castle
13 574 13:07 22:16 36:25 ⛏ Fast Castle
13 557 10:31 26:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,810 9,195 7,895 4,200 38,100 41,724
15,150 14,485 4,730 2,150 36,515 43,729
9,405 6,332 2,350 1,695 19,782 22,001
8,080 5,930 3,250 1,600 18,860 22,198
5,875 5,650 4,150 1,500 17,175 24,620
6,315 6,402 340 300 13,357 15,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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