AoeStats
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Arena

504095543Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 98m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
885
+13
🇦🇷 Chinese · Argentina
863
+30
🇵🇪 Franks · Peru
772
+19
🇦🇷 Huns · Argentina
695
+22
🇫🇷 Teutons · France
866
-19
🇵🇹 Portuguese · Portugal
835
-17
🇺🇸 Japanese · United States
823
-17
🇮🇳 Cumans · India
784
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,511 11:47 17:48 35:03 ⛏ Fast Castle
23 2,225 12:01 16:11 37:02 ⛏ Fast Castle
23 2,224 12:56 18:55 29:37 ⛏ Fast Castle
20 1,974 10:00 16:22 32:12 ⛏ Fast Castle
18 1,781 10:48 22:37 33:54 ⛏ Fast Castle
17 1,648 11:24 21:06 31:31 ⛏ Fast Castle
15 1,450 10:10 19:39 32:38 ⛏ Fast Castle
12 1,182 11:29 21:16 39:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,030 65,566 10,155 4,690 149,441 154,818
69,770 30,095 44,615 2,060 146,540 180,498
38,970 36,280 44,145 6,800 126,195 166,788
44,070 46,610 29,315 4,585 124,580 133,116
42,675 52,695 23,880 3,310 122,560 148,077
53,075 48,615 12,175 2,905 116,770 130,759
37,425 31,285 12,245 2,150 83,105 102,335
21,120 28,855 17,300 1,725 69,000 151,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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