AoeStats
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Arabia

504094183Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 47m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
965
+14
🇨🇱 Burgundians · Chile
957
+14
🇨🇱 Magyars · Chile
877
+18
🇩🇪 Slavs · Germany
977
-18
🇩🇪 Britons · Germany
896
-14
🇩🇪 Franks · Germany
892
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,037 11:25 31:17 45:11 ⚔ Scouts into Skirms
22 1,063 11:35 21:47 39:38 ⚔ Archer Rush
17 803 12:14 17:04 ⛏ Fast Castle
17 814 10:48 17:22 34:29 ⛏ Fast Castle
17 791 9:33 21:51 35:54 ⚔ Scout Rush
16 760 10:00 16:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,165 9,598 11,445 1,765 44,973 62,935
17,860 19,172 5,875 475 43,382 47,463
17,615 13,667 4,665 1,805 37,752 42,308
13,570 11,268 9,975 2,080 36,893 38,967
14,970 8,875 10,585 1,605 36,035 45,492
10,760 7,835 580 290 19,465 28,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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