AoeStats
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MegaRandom

504094023Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 41m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1115
+9
🇫🇷 Lithuanians · France
867
+20
🇩🇪 Khmer · Germany
964
-15
🇩🇪 Romans · Germany
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,138 16:34 19:24 ⛏ Fast Castle
23 948 13:13 24:42 38:31 ⚔ Scout Rush
23 961 15:20 23:29 ⛏ Fast Castle
21 875 17:50 22:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,040 10,460 3,290 950 28,740 32,186
10,075 5,150 3,715 2,220 21,160 24,017
8,055 7,312 2,135 300 17,802 19,284
6,840 5,335 715 400 13,290 14,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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