AoeStats
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Highland

504093386Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 22m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1195
+14
🇬🇧 Jurchens · United Kingdom
1164
+15
🇹🇷 Franks · Türkiye
1153
+16
🇫🇷 Wei · France
1149
+16
🇨🇴 Britons · Colombia
1166
-16
🇦🇷 Magyars · Argentina
1156
-15
🇺🇸 Lithuanians · United States
1156
-16
🇮🇱 Franks · Israel
1132
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,206 11:17 15:57 ⛏ Fast Castle
49 1,096 10:22 ⚔ Fish Boom into Archers
41 921 11:03 ⚔ M@A into Skirms
35 780 11:50 ⚔ Scout Rush
34 763 10:57 ⚔ Scout Rush
31 705 9:05 ⚔ Scout Rush
25 564 12:54 17:28 ⛏ Fast Castle
20 457 12:46 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,665 3,560 650 200 10,075 10,186
4,650 3,889 1,425 30 9,994 12,035
4,390 4,065 260 0 8,715 9,962
3,175 3,631 1,180 130 8,116 10,758
3,950 2,522 600 200 7,272 8,025
3,740 2,904 250 0 6,894 10,145
4,230 2,320 150 0 6,700 9,032
3,600 2,065 250 0 5,915 6,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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