AoeStats
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MegaRandom

504093010Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 68m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Spanish · Belgium
1054
+13
🇷🇺 Inca · Russia
959
+18
🇳🇴 Cumans · Norway
945
+18
🇮🇹 Khitans · Italy
1023
-18
🇮🇹 Magyars · Italy
984
-16
🇮🇹 Sicilians · Italy
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,152 10:54 21:48 45:21
33 2,244 10:57 20:23 38:36 ⚔ Scout Rush
26 1,782 12:08 21:57 46:00 ⚔ Scout Rush
24 1,640 10:18 25:20 42:03
23 1,585 12:24 18:34 40:40 ⛏ Fast Castle
18 1,205 11:03 18:43 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,170 12,075 25,270 5,400 108,915 114,150
36,015 34,155 23,995 5,950 100,115 103,079
21,565 21,021 15,635 1,700 59,921 63,845
24,340 15,449 15,050 3,650 58,489 64,674
22,020 21,282 8,300 4,975 56,577 66,942
22,520 16,901 11,740 3,125 54,286 58,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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