AoeStats
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Arabia

504092293Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 51m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
887
+10
🇬🇧 Romans · United Kingdom
788
+14
🇺🇸 Spanish · United States
803
-14
🇫🇮 Teutons · Finland
694
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,355 8:48 26:34 43:46 ⚔ Archer Rush
13 693 11:36 32:04 ⚔ Skirmisher Rush
13 686 11:06 33:24
12 614 11:07 24:24 41:45 ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
13,450 12,222 8,035 2,310 36,017 48,297
10,620 7,985 4,140 2,250 24,995 27,003
8,050 7,658 1,130 975 17,813 22,549
7,300 5,871 750 2,370 16,291 18,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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