AoeStats
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Nomad

504090530Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 31m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
778
+15
🇮🇹 Chinese · Italy
729
+16
🇨🇭 Inca · Switzerland
761
-16
🇨🇭 Huns · Switzerland
731
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 565 17:06 26:15 ⚔ Fish Boom into Fire Galleys into Towers FC
12 363 16:31 30:44 ⚔ M@A into Towers into Scouts
11 356 16:55 23:05 ⚔ Fish Boom FC into Archers
11 346 14:51 23:00 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,240 4,665 3,110 1,555 16,570 17,197
6,040 6,120 1,735 1,980 15,875 15,828
6,645 3,680 450 975 11,750 11,506
4,755 3,430 755 475 9,415 10,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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