AoeStats
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African Clearing

504090153Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 47m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1067
+14
🇹🇷 Burgundians · Türkiye
1000
+17
🇧🇪 Huns · Belgium
994
+17
🇩🇪 Dravidians · Germany
941
+20
🇦🇷 Huns · Argentina
1055
-19
🇦🇷 Celts · Argentina
1031
-17
🇩🇪 Slavs · Germany
998
-16
🇦🇷 Inca · Argentina
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,313 14:13 21:29 ⚔ Scout Rush
27 1,276 12:13 26:36 ⚔ Scouts into Archers
26 1,224 18:47 34:10 ⚔ Skirms into Archers
24 1,128 13:23 25:53 39:07 ⚔ Scout Rush
22 1,031 14:29 19:12 ⛏ Fast Castle
21 1,012 13:37 29:04 ⚔ Skirmisher Rush
15 703 13:38 18:48 43:31 ⚔ FC into Archers
14 642 14:42 28:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,640 11,895 6,655 1,700 36,890 42,117
16,770 4,665 9,080 950 31,465 36,667
9,945 8,060 7,485 1,300 26,790 28,763
8,555 9,160 3,790 205 21,710 24,127
10,395 6,515 1,615 2,800 21,325 22,259
9,670 7,255 1,460 425 18,810 20,773
7,295 8,765 945 435 17,440 18,099
7,250 4,165 565 200 12,180 11,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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