AoeStats
← marin.nikolaev9

Black Forest

504089978Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 92m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Turks · Greece
881
+14
🇬🇷 Italians · Greece
859
+15
🇬🇷 Khmer · Greece
854
+15
853
+16
🇪🇸 Persians · Spain
900
-45
🇭🇰 Turks · Hong Kong SAR China
837
-15
🇪🇨 Italians · Ecuador
836
-15
🇹🇼 Bohemians · Taiwan
800
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,810 11:20 23:53 35:58 ⛏ Fast Castle
31 2,839 14:09 23:07 32:24 ⛏ Fast Castle
22 2,009 11:34 20:13 33:21 ⛏ Fast Castle
21 1,918 11:34 18:06 32:44 ⛏ Fast Castle
20 1,876 17:04 23:40 29:17 ◆ FC into Fast Imp
15 1,353 13:06 19:45 39:17 ⛏ Fast Castle
14 1,304 12:32 18:58 38:45 ⛏ Fast Castle
12 1,115 14:00 26:05 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,705 61,455 35,775 4,400 148,335 161,433
54,235 38,695 48,165 2,800 143,895 176,345
27,965 61,620 51,695 850 142,130 159,407
60,015 31,138 44,630 3,910 139,693 194,908
45,230 45,508 28,275 5,240 124,253 154,426
33,045 44,590 23,200 3,350 104,185 127,226
29,020 34,889 22,205 3,775 89,889 116,025
30,595 20,015 14,820 4,600 70,030 101,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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