AoeStats
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Black Forest

504089522Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1019
+12
🇺🇦 Slavs · Ukraine
956
+15
🇸🇪 Mongols · Sweden
933
+16
🇩🇪 Ethiopians · Germany
919
+16
🇺🇸 Bulgarians · United States
1001
-19
🇭🇰 Britons · Hong Kong SAR China
980
-17
🇹🇷 Khmer · Türkiye
866
-12
🇹🇷 Goths · Türkiye
849
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,544 12:37 19:30 38:34 ⛏ Fast Castle
24 1,349 12:19 20:43 33:38 ⛏ Fast Castle
17 983 16:41 21:33 37:48 ⚔ Drush FC
16 891 15:50 28:44 34:15 ⛏ Fast Imperial
16 917 12:52 17:09 31:01 ⛏ Fast Castle
15 867 11:50 17:41 30:45 ⛏ Fast Castle
12 675 15:06 21:13 30:41 ⛏ Fast Castle
9 530 15:39 23:15 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,410 21,415 21,525 3,785 76,135 105,199
22,205 28,739 18,285 3,050 72,279 89,060
24,695 23,936 19,270 2,250 70,151 79,184
27,030 22,250 18,605 1,585 69,470 78,623
26,040 20,347 10,500 4,440 61,327 78,119
26,105 13,986 13,505 4,125 57,721 62,601
26,590 13,414 10,865 1,065 51,934 61,897
23,330 19,865 7,045 860 51,100 63,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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