AoeStats
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Black Forest

504089188Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 55m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1309
+9
🇸🇪 Byzantines · Sweden
1264
+11
🇺🇸 Bulgarians · United States
1162
+16
🇬🇧 Bohemians · United Kingdom
968
+24
🇳🇱 Japanese · Netherlands
1233
-19
🇦🇷 Saracens · Argentina
1161
-15
🇳🇱 Magyars · Netherlands
1135
-14
🇳🇱 Persians · Netherlands
1097
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 2,156 12:33 25:38 38:53 ⚔ Archers FC
35 1,927 12:03 18:06 38:39 ⛏ Fast Castle
34 1,880 11:37 23:57 37:02 ⚔ Archer Rush
34 1,909 11:48 25:18 36:20 ⛏ Fast Castle
25 1,401 9:49 26:51 36:23 ⚔ M@A into Fish Boom
23 1,293 10:11 20:31 35:30 ⚔ Scout Rush
23 1,273 10:14 18:08 38:43 ⛏ Fast Castle
20 1,114 11:03 16:15 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,745 18,275 26,990 950 74,960 87,990
29,105 29,102 11,050 4,370 73,627 80,787
19,060 22,775 21,880 3,000 66,715 91,202
27,710 23,415 12,215 1,280 64,620 101,404
28,930 14,575 16,775 3,370 63,650 67,681
21,285 26,541 13,365 1,850 63,041 66,632
24,020 16,046 16,730 2,835 59,631 73,686
16,820 16,549 8,620 3,020 45,009 53,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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