AoeStats
← Froghunter

Highland

504088654Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 54m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tatars · Spain
1011
+15
🇪🇸 Hindustanis · Spain
1011
+15
🇪🇸 Magyars · Spain
1011
+15
vs
🇩🇪 Magyars · Germany
1010
-15
🇬🇷 Huns · Greece
1002
-15
🇺🇸 Malay · United States
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,364 11:49 20:04 38:20 ⛏ Fish Boom FC
41 2,219 13:33 26:34 40:35 ⚔ Towers into Scouts
31 1,703 9:14 21:13 44:14 ⚔ Scouts into Skirms
24 1,313 10:13 23:48 44:36 ⚔ Archer Rush
20 1,106 11:37 16:36 37:55 ⛏ Fast Castle
13 718 12:15 23:43 36:45

Resources

Player Food Wood Gold Stone Spent Collected
26,760 14,203 14,175 1,050 56,188 60,910
19,110 18,282 15,235 1,180 53,807 55,707
13,150 18,966 13,135 1,680 46,931 71,585
19,375 13,120 5,220 2,210 39,925 43,208
16,255 9,782 8,140 1,445 35,622 43,878
12,950 12,011 7,670 975 33,606 38,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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