AoeStats
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Nomad

504088527Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 84m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
912
+16
🇸🇪 Spanish · Sweden
846
+19
🇸🇪 Vietnamese · Sweden
809
+22
vs
🇩🇪 Ethiopians · Germany
936
-20
🇩🇪 Celts · Germany
927
-19
🇩🇪 Japanese · Germany
901
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,743 16:07 22:34 53:59 ⛏ Fish Boom FC
16 1,360 16:20 27:25 43:43 ⚔ Fish Boom into Archers
15 1,241 20:33 29:30 52:20 ⚔ Fish Boom into M@A
13 1,068 14:22 28:24 45:25 ⛏ Fish Boom
12 1,027 14:44 30:42 52:21 ⚔ Towers FC
9 772 18:32 22:07 44:41 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,040 23,870 36,185 6,230 105,325 132,186
28,955 26,436 18,835 8,720 82,946 90,288
26,870 33,880 11,775 7,835 80,360 88,379
12,575 27,538 24,535 1,050 65,698 92,546
12,870 21,355 18,250 2,250 54,725 57,109
18,600 17,495 13,520 3,485 53,100 55,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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