AoeStats
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Hill Fort

504088066Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 51m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1099
+16
🇫🇷 Slavs · France
1099
+17
vs
🇪🇸 Vietnamese · Spain
1121
-17
🇪🇸 Khmer · Spain
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,679 11:32 16:57 37:02 ⛏ Fast Castle
26 1,325 9:15 22:20 36:52 ⚔ M@A Rush
24 1,255 9:51 18:21 36:10 ⛏ Fast Castle
15 763 12:20 22:12 30:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,240 15,505 11,310 2,250 48,305 55,483
22,205 12,295 9,595 1,600 45,695 49,921
18,060 7,975 10,515 1,785 38,335 45,751
12,850 10,575 3,985 975 28,385 33,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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