AoeStats
← cristiangossler

Arabia

504087945Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 157m 42s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
227
+17
🇮🇹 Chinese · Italy
247
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 4,027 11:55 29:32 50:02 ⚔ Scout Rush
11 1,768 11:42 23:21 46:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,825 54,895 36,000 3,120 149,840 152,284
58,750 60,847 22,275 3,725 145,597 162,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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