AoeStats
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Arabia

504087144Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 48m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
941
+18
🇦🇷 Goths · Argentina
939
+18
🇨🇴 Jurchens · Colombia
1048
-21
🇨🇴 Persians · Colombia
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,341 10:48 19:13 31:27 ⛏ Fast Castle
27 1,337 9:44 23:15 40:11
21 1,011 10:45 25:54 43:14 ⚔ Scout Rush
20 951 13:21 25:02 37:03

Resources

Player Food Wood Gold Stone Spent Collected
26,235 14,530 9,100 1,700 51,565 56,552
23,960 13,306 9,285 1,700 48,251 49,112
20,715 11,483 7,745 2,355 42,298 49,515
12,275 8,715 5,785 1,225 28,000 30,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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