AoeStats
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Arabia

504087014Analyzed
2v2 RM · 3d ago on Sep 3, 2026· 45m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
948
+16
🇩🇪 Romans · Germany
924
+16
🇬🇧 Mongols · United Kingdom
965
-17
🇬🇧 Franks · United Kingdom
915
-38
Player eAPM Actions Feudal Castle Imperial Opening
40 1,810 11:38 14:45 ⛏ Fast Castle
28 1,264 9:20 20:11 ⛏ Fast Castle
18 826 14:52 19:14 34:52 ⛏ Fast Castle
9 420 11:40 35:18

Resources

Player Food Wood Gold Stone Spent Collected
12,015 9,638 7,370 1,400 30,423 36,251
9,360 9,507 4,765 1,500 25,132 35,126
8,975 6,340 560 2,675 18,550 20,417
6,370 5,253 2,740 1,300 15,663 17,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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