AoeStats
← Gaunter O'Dimm

Arabia

504086926Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 67m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1047
+10
🇹🇷 Mongols · Türkiye
860
+19
🇹🇷 Aztecs · Türkiye
816
+22
🇸🇪 Mongols · Sweden
940
-18
🇺🇾 Berbers · Uruguay
923
-17
🇸🇪 Japanese · Sweden
904
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,742 10:31 21:25 38:42 ⚔ Scout Rush
33 2,254 12:01 25:49 39:55 ⚔ Scout Rush
26 1,774 12:01 24:44 41:28 ⚔ Scout Rush
21 1,389 12:30 16:50 43:37 ⛏ Fast Castle
20 1,366 11:24 18:44 45:37 ⚔ FC into Skirms
19 1,306 11:26 24:10 38:44

Resources

Player Food Wood Gold Stone Spent Collected
34,420 31,685 12,625 2,975 81,705 83,346
32,240 21,625 16,370 5,085 75,320 104,033
28,265 22,230 11,300 2,515 64,310 71,179
27,160 19,432 12,845 3,720 63,157 69,587
22,905 14,025 12,860 3,100 52,890 94,610
15,055 8,844 8,105 1,645 33,649 41,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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