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Black Forest

504086397Analyzed
3v3 RM · 9h ago on Sep 3, 2026· 75m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
657
+13
🇸🇦 Turks · Saudi Arabia
646
+14
🇺🇸 Jurchens · United States
578
+17
🇫🇷 Persians · France
612
-15
🇺🇸 Huns · United States
609
-15
🇺🇸 Saracens · United States
576
-14
Player eAPM Actions Feudal Castle Imperial Opening
florent.toto Persians
16 1,239 11:12 18:33 33:31 ⛏ Fast Castle
13 1,001 14:17 25:44 29:31 ◆ FC into Fast Imp
BOSS881408 Turks
10 717 13:23 24:48 34:45 ⛏ Fast Castle
9 657 13:08 20:24 34:02 ⛏ Fast Castle
T_Curator Jurchens
8 566 15:34 29:12 38:48 ⛏ Fast Castle
ALT1221 Saracens
7 538 11:26 26:17 42:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,685 19,207 37,805 4,125 130,822 153,823
42,820 43,824 41,070 2,350 130,064 136,463
34,405 16,780 28,815 4,085 84,085 117,420
36,885 21,115 21,300 2,705 82,005 103,460
26,550 22,310 22,485 1,500 72,845 79,287
20,880 15,713 14,185 3,775 54,553 73,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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