AoeStats
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Black Forest

504086154Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
725
+16
🇷🇴 Khmer · Romania
686
+17
🇨🇦 Goths · Canada
734
-43
🇺🇦 Franks · Ukraine
710
-34
Player eAPM Actions Feudal Castle Imperial Opening
25 1,256 10:58 22:47 36:44 ⛏ Fast Castle
19 936 12:57 18:46 33:56 ⛏ Fast Castle
18 878 14:01 36:46 47:52
14 718 10:57 20:29 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,475 12,522 10,105 1,655 47,757 59,989
19,665 12,633 9,375 2,695 44,368 55,547
14,195 7,945 7,800 2,370 32,310 40,609
14,415 7,692 4,450 650 27,207 32,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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