AoeStats
← Sway-lo

Hill Fort

504085157Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 20m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
900
+12
🇸🇪 Britons · Sweden
831
+15
🇸🇪 Vietnamese · Sweden
792
+17
🇵🇪 Italians · Peru
851
-16
🇦🇷 Burgundians · Argentina
821
-15
🇩🇪 Teutons · Germany
774
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 418 12:37 20:14 ⛏ Fast Castle
14 280 13:01 ⚔ Scout Rush
9 188 14:56 ⛏ Fast Castle
9 190 10:39 ⚔ Archer Rush
5 101
4 76

Resources

Player Food Wood Gold Stone Spent Collected
4,275 3,005 200 0 7,480 10,197
3,080 3,295 300 0 6,675 7,072
2,100 3,055 905 0 6,060 6,643
3,050 2,150 250 0 5,450 7,063
650 375 0 0 1,025 1,388
250 0 0 0 250 716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.