AoeStats
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Arabia

504084168Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 60m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1082
+14
🇧🇷 Romans · Brazil
1052
+16
🇵🇱 Persians · Poland
1038
-15
🇵🇱 Franks · Poland
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,086 9:56 23:59 48:00 ⚔ M@A Rush
26 1,546 10:05 20:15 49:40 ⚔ M@A FC
22 1,319 10:35 24:24 36:17 ⛏ Fast Castle
21 1,262 9:31 22:04 45:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,585 13,877 22,925 2,900 72,287 81,776
21,595 23,097 11,765 1,805 58,262 65,277
23,040 18,160 10,400 1,500 53,100 61,531
19,055 7,922 12,575 1,500 41,052 49,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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