AoeStats
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Arena

504083178Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 43m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1170
+17
🇲🇽 Japanese · Mexico
1161
+18
🇹🇼 Turks · Taiwan
1134
+19
🇺🇸 Italians · United States
1218
-19
🇺🇸 Ethiopians · United States
1200
-18
🇨🇦 Burmese · Canada
1180
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,146 10:42 14:45 34:06 ⛏ Fast Castle
35 1,505 11:26 16:48 22:45 ◆ FC into Fast Imp
27 1,184 13:29 17:56 34:26 ⛏ Fast Castle
21 902 10:34 18:01 ⛏ Fast Castle
17 726 10:28 15:10 34:11 ⛏ Fast Castle
16 701 11:06 14:52 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,285 24,635 9,330 850 57,100 65,322
16,635 14,520 11,965 2,250 45,370 52,564
15,630 12,785 9,075 850 38,340 43,917
14,970 12,930 5,365 1,760 35,025 38,416
11,090 14,990 6,555 360 32,995 38,340
11,365 8,485 10,240 1,310 31,400 34,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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