AoeStats
← lokmanhekim02

Arabia

504082616Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 47m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
781
+14
🇫🇮 Italians · Finland
702
+18
🇹🇷 Spanish · Türkiye
773
-17
🇹🇷 Turks · Türkiye
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,334 10:39 25:46 39:18 ⚔ Archer Rush
26 1,254 10:53 20:43 39:17 ⚔ Scout Rush
16 745 12:15 19:27 33:22 ⛏ Fast Castle
12 585 11:55 26:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,630 9,879 10,720 850 39,079 39,516
16,015 11,146 5,900 1,945 35,006 37,414
11,815 7,242 3,100 1,105 23,262 28,561
6,560 4,901 640 715 12,816 13,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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