AoeStats
← filas95

Arabia

504081958Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 31m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Jurchens · Italy
1015
+13
🇪🇸 Khmer · Spain
1002
+14
vs
🇩🇪 Khmer · Germany
962
-14
🇩🇪 Romans · Germany
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,210 10:46 20:39 — ⚔ Scout Rush
33 1,056 12:29 15:32 — ⛏ Fast Castle
24 763 10:52 18:32 — ⚔ Scout Rush
20 628 14:25 25:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,950 5,009 2,620 0 14,579 18,178
5,820 4,258 1,400 750 12,228 13,792
6,270 3,958 1,300 200 11,728 14,547
5,415 4,580 695 100 10,790 12,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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