AoeStats
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Arena

504081035Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 52m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Inca · Chile
1197
+14
🇺🇸 Bohemians · United States
1187
+15
🇧🇷 Magyars · Brazil
1171
+15
🇮🇹 Maya · Italy
1192
-16
🇮🇹 Bohemians · Italy
1158
-15
🇮🇹 Spanish · Italy
1125
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,849 10:35 15:19 29:07 ⛏ Fast Castle
30 1,564 11:00 14:48 27:40 ⛏ Fast Castle
26 1,351 10:56 15:57 31:44 ⛏ Fast Castle
26 1,340 11:15 15:55 34:39 ⛏ Fast Castle
22 1,159 10:39 14:50 34:03 ⛏ Fast Castle
22 1,139 12:21 17:27 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,355 29,825 11,330 5,680 70,190 92,353
31,465 24,865 6,855 3,650 66,835 90,136
22,805 17,896 19,625 4,400 64,726 94,080
21,925 17,035 14,840 1,095 54,895 55,226
18,430 18,265 15,425 1,600 53,720 66,410
18,315 23,895 7,560 750 50,520 57,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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