AoeStats
← Franzensky

Arabia

504079693Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 50m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1036
+12
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904
+18
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992
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🇨🇱 Magyars · Chile
904
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,745 10:37 21:30 35:44
23 1,169 11:17 20:51 48:54 ⚔ Scout Rush
19 956 10:25 20:23 46:29 ⛏ Fast Castle
16 831 9:57 21:53 41:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,870 12,814 7,800 2,500 46,984 49,990
16,550 12,450 6,585 2,250 37,835 45,270
12,480 11,043 8,215 2,330 34,068 40,494
14,060 6,415 6,900 1,975 29,350 37,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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