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Arena

504079096Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1098
+11
🇫🇷 Byzantines · France
1055
+13
🇩🇪 Teutons · Germany
1012
+15
🇨🇳 Turks · China
985
+17
🇮🇳 Portuguese · India
1016
-15
1014
-15
🇹🇷 Mongols · Türkiye
982
-13
🇫🇷 Teutons · France
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,690 10:54 15:34 32:30 ⛏ Fast Castle
29 1,416 11:28 18:16 35:38 ⛏ Fast Castle
24 1,172 11:28 16:14 34:59 ⛏ Fast Castle
23 1,121 11:52 17:46 32:33 ⛏ Fast Castle
23 1,116 9:37 18:58 32:02 ⛏ Fast Castle
21 1,020 12:28 16:53 37:10 ⛏ Fast Castle
18 860 10:14 17:46 32:32 ⛏ Fast Castle
16 775 11:27 16:50 24:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,775 12,295 18,235 6,350 83,655 90,786
22,965 25,816 13,590 4,050 66,421 78,175
24,120 23,105 8,050 5,165 60,440 64,921
28,920 17,825 7,875 2,800 57,420 67,942
21,200 17,280 13,645 3,450 55,575 74,209
13,090 13,365 6,500 1,930 34,885 36,322
16,675 9,325 7,805 850 34,655 40,781
10,485 8,995 6,225 2,250 27,955 32,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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