AoeStats
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Nomad

504077290Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 34m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1219
+15
🇨🇴 Italians · Colombia
1183
+18
🇪🇸 Spanish · Spain
1220
-17
🇪🇸 Maya · Spain
1191
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,574 15:41 19:22 ⛏ Fast Castle
38 1,283 12:07 18:11 33:37 ⛏ Fish Boom FC
30 1,011 13:18 17:24 30:40 ⛏ Fish Boom FC
23 782 15:15 23:31

Resources

Player Food Wood Gold Stone Spent Collected
11,100 13,905 5,640 1,800 32,445 34,009
9,915 9,805 3,130 1,615 24,465 24,428
6,290 4,825 1,175 2,320 14,610 14,679
d
5,940 5,005 1,045 850 12,840 14,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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