AoeStats
← dr.reyolmosleonardo

MegaRandom

504077044Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 25m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
824
+13
🇦🇷 Koreans · Argentina
691
+19
🇨🇭 Ethiopians · Switzerland
778
-17
🇨🇭 Celts · Switzerland
746
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 708 10:52 18:48 ⛏ Fast Castle
21 530 9:13 15:47 ⛏ Fast Castle
16 423 11:26 23:21 ⚔ Archer Rush
16 404 10:15 16:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,855 4,805 1,825 1,645 16,130 19,879
9,590 3,775 1,265 850 15,480 18,329
6,260 4,680 1,635 2,450 15,025 17,785
6,705 4,945 2,270 955 14,875 18,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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