AoeStats
← mily_skur3byk

Arabia

504076583Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 54m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
1074
+15
🇫🇮 Franks · Finland
1062
+15
🇵🇱 Persians · Poland
1053
-15
🇵🇱 Franks · Poland
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,500 9:52 24:22 46:25 ⚔ M@A into Skirms
23 1,247 12:13 18:32 42:07 ⛏ Fast Castle
22 1,194 9:39 23:03 44:50 ⚔ Archer Rush
19 1,021 9:51 20:15 37:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,450 13,556 8,490 2,900 46,396 48,034
13,350 14,505 11,850 4,100 43,805 46,727
19,390 11,741 8,325 2,375 41,831 47,799
14,450 8,686 7,960 2,250 33,346 36,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.