AoeStats
← Gaunter O'Dimm

Black Forest

504075920Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 72m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Khmer · Serbia
990
+13
🇷🇸 Romans · Serbia
978
+13
🇷🇸 Persians · Serbia
951
+15
🇹🇷 Celts · Türkiye
1067
-20
🇹🇷 Britons · Türkiye
871
-11
🇹🇷 Persians · Türkiye
826
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 2,441 10:08 17:59 33:33 ⛏ Fast Castle
23 1,670 12:34 20:00 39:04 ⛏ Fast Castle
22 1,577 12:20 19:59 34:14 ⛏ Fast Castle
21 1,532 12:08 16:01 33:31 ⛏ Fast Castle
18 1,316 11:05 15:39 32:06 ⛏ Fast Castle
17 1,259 13:52 18:25 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,510 41,645 15,780 4,055 104,990 126,745
47,265 23,740 28,070 4,440 103,515 136,359
36,345 35,729 18,820 3,850 94,744 110,874
30,700 31,834 21,790 4,015 88,339 96,526
39,175 24,633 18,770 2,650 85,228 127,209
34,545 27,442 18,345 1,205 81,537 112,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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