AoeStats
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Arabia

504075873Analyzed
1v1 RM · 6d ago on Sep 3, 2026· 43m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Mongols · Denmark
984
+17
🇺🇸 Vietnamese · United States
1013
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,119 9:20 19:51 40:59 ⚔ Archer Rush
33 1,454 9:08 18:22 39:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,760 9,714 7,610 1,780 32,864 35,495
10,230 10,295 4,185 960 25,670 27,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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