AoeStats
← Amaturehour15

Arabia

504075503Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 63m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
902
+13
🇩🇪 Ethiopians · Germany
809
+17
🇺🇸 Spanish · United States
1076
-24
🇺🇸 Poles · United States
591
-6
Player eAPM Actions Feudal Castle Imperial Opening
40 2,554 11:29 23:38 ⚔ Scout Rush
29 1,835 9:18 24:11 35:57 ⚔ Archer Rush
27 1,687 11:18 19:58 43:49 ⚔ Skirmisher Rush
13 832 13:09 36:02 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,685 21,041 10,240 3,275 54,241 70,478
22,235 19,292 6,025 1,525 49,077 53,054
15,685 4,136 13,195 2,050 35,066 35,955
7,260 5,505 550 875 14,190 15,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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